This web of choices extends to reputations with town and individuals, and politics of the country, again based on real life politics of the time. Every part of the game provides this level of nuanced decision-making that will let you play exactly how you want to, seemingly in a less gamified way than most games currently do. If the fight fails, you can come back later with a crew of friends to try it again in a completely unfair four-on-one bout. Your speech check failed when trying to convince the drunk tp pay the money he owes? You can try stealing it from him, or maybe you can settle it like a couple of monkeys and punch each other until you get what you want. If you make a decision, you will have to live with it. Here’s a snippet of what Chandler Wood had to say about the game:įailure does not mean loss in Kingdom Come: Deliverance.
Here’s the full Kingdom Come: Deliverance update 1.01 patch notes: