So I might say that those GMs I “hate” are those who ran a game that didn’t get anywhere close to a 70% success. The book states that “at least 70% of the success or failure of a gaming session depends on interactions between participants,” especially the interaction between the GM and the players. GMs to HateNow I’m using the phrase “hate” pejoratively because it’s part of the theme, but I really mean GMs who had a detrimental effect on the game. Posed this: “things to love and things to hate.” I’ve decided to write about GMs I’ve loved to game with and GMs I’ve hated to game with. This week, I’ve decided to have my first forray into the, an organized event where once a month an RPG Blog poses a topic and other RPG Blogs write a post addressing it. Flattered that people were actually using it, I decided it was high time that I actually got around to working on it!This conversion contains everything you’ll need for. Then out of the blue, a fan to a topic I made about it and asked if I had done anything more with this. I’ve learned a lot since then, especially with my, and have been wanting to redo it for a long time.
Over two years ago, I created my first Savage Worlds conversion for one of my favorite settings of all time.